Really good article describing the state of affairs for designers in SV.
4 Reasons Why Design Is Taking Over Silicon Valley | Co.Design | business + design.
What’s the God algorithm for this? — Well, when sorting a list, obviously God wouldn’t bother with a stupid Bubble Sort or Quick Sort or Shell Sort like us mere mortals, God would just immediately place the items in the correct order. Bam. One step. Information Flow & The God Interface — …
We all remember the first time we saw Minority Report and how mind blowing it was. This is a nice short read about how far technology might go in terms of interfacing with our brain. A little bit UX, a little bit neuroscience.
Pure Imagination — Medium.
Share to unlock the content below:
I’ve spent alot of time lately planning out the onboarding process for multiple clients. To make things easier, I created a template that I could use to quickly copy and paste commonly used elements into my wireframes. With the growing significance of the onboarding process to the success of the …
If you don’t think larger screens are the future, please read this article. Some of our most common UI patterns need to evolve to accomodate this trend. How to design for thumbs in the Era of Huge Screens – Scott Hurff.
6 | How Designers Recreated Alan Turing's Top-Secret, Code-Cracking World In "The Imitation Game" | Co.Design | business + design.
I love Invisibilia, but especially this episode. Great listen for your commute home today. Check it out now: http://www.npr.org/programs/invisibilia/385792677/our-computers-ourselves
Basically, does this UX decision have more positive or negative impact on the user’s emotions. Simple and effective way to decide between two seemingly equal things. Google’s Dead-Simple Tool For Making UX Decisions: 2 Jars Of Marbles | Co.Design | business + design.
These are the types of patterns that we need to become standard. Beautiful.
VICE VERSA – diagonal UI optimized for single hand IX on Behance.
Well-written article on the “joy of mastery” and why it’s important to focus on complexity as well as simplicity when building products. Why We Should Design Some Things to Be Difficult to Use | WIRED.
I want to make something that can move other people the way this video (and their whole series of videos) moves me. Breath: A Stunning New Collection Film Exploring How We Breathe | Colossal.
I love when designers try to visualize commonly used data in new ways. Beautiful.
Dribbble – Data Visualization by Virgil Pana.
New Artificial Skylight System Nearly Indistinguishable from the Sun Itself | Colossal.
Good explanation as to why you should allow the user to quickly see his password. Also has good hints and best practices. LukeW | Showing Passwords on Log-In Screens.
ribbble – YouRoam Concept by Matthew Stephens.
Dribbble – Day-Night Toggle Button by Ramakrishna V.
Dribbble – Content Marketing Decoder Ring Infographic by Matthew Stephens.
Dribbble – Troca Redesign by Matthew Stephens.
Dribbble – New angle of my Zello designs by Matthew Stephens.
Dribbble – FishingCrew Content Filtering UI by Matthew Stephens.
Dribbble – Personal Training Dashboard by Matthew Stephens.
Lovely piece representing the Mexican legend of “The Weeping Woman” (La Llorona) The Weeping Woman by stroggtank on DeviantArt.
I’m a pretty big Youtube & science nerd so naturally one of my favorite channels is Crash Course. Their “Big History” series is a really great summary of time from the Big Bang until the Universe dies. Worth checking out. The Big Bang: Crash Course Big History #1 – YouTube.
A little slow to get started but real-time, in nature, projection mapping FTW.
A Bioluminescent Forest Created with Digital Projection Mapping | Colossal.